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UPDATED: Monday, April 30, 2007

Gamers at any age: Video games score big

Posted on Monday, April 30, 2007
 

By Carrie Anne Deters
THE ERICKSON TRIBUNE

Computer and video game software sales rang in at about $7.4 billion in 2006. With countless opportunities to condition those button-pushing thumbs—cell phones, various gaming systems, computers, and other wireless devices—it’s no surprise that this industry is exploding.

Today, more than 69% of people who are the head of their household play video games. Thirty eight percent of game players are women. The Entertainment Software Association offers a slew of interesting facts that alter casual perceptions of the gaming industry.

Fascinating stats
Forty is the average age of the typical game buyer. Adult gamers have been playing for an average of 12 years. The average adult plays games 7.5 hours a week.

People who have never had an interest in video games  before are picking up controllers and getting hooked. The Nintendo DS offers Brain Age and Nintendogs, two games that have been popular over a span of age groups.

The Wii, Nintendo’s newest venture, created quite a stir during the holiday season last December. Stores across the country couldn’t restock their shelves fast enough—and that demand hasn’t eased.

According to Amber McCollom, senior public relations manager at Nintendo, “The Wii is a new, innovative system that was brought on by the games  themselves. Nintendo’s executive team realized the audience was stagnating and had been. There was an appetite to reach a larger community.”

Nintendo’s designers and engineers created a gaming system that would appeal to a wide audience, one that would be attractive to a person who had never touched a video game. They hit pay dirt with the inception of the Wii—a game that was logical, with an easy-to-use controller, that focused on immersion, participation, and realism.


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Calling all players
In 2005, 25% of Americans over age 50 played video games. A survey by TNS Worldpanel Entertainment found that people over 45 were the fastest-growing group of gamers in the United Kingdom, spending $158 million on game software in 2005.

Gaming history
Baby boomers were reaching their early 20s when arcade games achieved commercial success for the first time, and by 1975 there was enough demand for Atari to create a system to play Pong at home. Games like Pac-Man and Asteroids quickly followed. The people who began gaming at the start of the craze are likely to continue.

More than just fun
Playing video games, like any other cognitive activity, offers opportunities to  benefit the mind and reflexes. Hand-eye coordination and quick thinking are essential when playing almost any gaming system.

The Nintendo Wii is designed to function based on a player’s movement and use of the remote-like controller. Wii games like bowling, boxing, tennis, and golf keep the player moving and interacting with family and friends.

A well-known 70-year-old gamer—known as “Old Grandma Hardcore”— Barbara St. Hilaire, says, “Gaming gives you a connection with your kids, something in common with the younger generation.”



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